2D or 3D Headaches ?

Showing posts with label Squid. Show all posts
Showing posts with label Squid. Show all posts

Saturday, October 22, 2011

Swimming


A little animation test for this character I was working on.

Modelling, rigging, lighting and animation were done using 3dsmax.
Sculpting and texturing in ZBrush
Composition in After Effects.

All the above were done by me.

Sunday, October 16, 2011

Angler Fish


This "little" fellow is an Angler Squid.

-"This type of fish is named for their characteristic mode of predation, wherein a fleshy growth from the fish's head (the esca or illicium) acts as a lure/ bait to lure other predators close enough to devour them whole; this is considered analogous to angling."-

The whole idea came from a drawing I had on an old sketchbook that I drew when I was younger.

The base model was done in 3dsmax, then imported to ZBrush where I made all the sculpting/details and paiting and then imported back to 3dsmax to be rendered with MentalRay.


The caustics displayed on the character were generated with a tweaked Noise map in the Projector Map.

Character idea, Modelling, Texturing, Rigging, Animation and Compositing in After effects were done by me.